The main programmers for the game till the moment are:
- Benji Encalada: Software Engenieering student in Berkeley. Has experience in C, C++, batch, html, Visual Basic, Java. Actually living in USA, he will colaborate via Internet.
- Carlos Burgos: Software Engenieering student at San Antonio Tecnologic University. Has experience in C++, FoxPro and Java. Actually living in Sta. Rosa, he will be a direct colaborator.
- Fabian Gallardo: Software Engenieering student at San Antonio Tecnologic University. Has experience in C++, Java. Actually living in Machala, he will be a direct colaborator.
- Mauricio Fierro: Software Engenieering student at San Antonio Technologic University. Has experience in C, C++, batch, html, Visual Basic,Java. Actually lives in Machala, he will be the Lead Programer, in direct collaboration.
From this main colaborators, only Benji Encalada and myself (Mauricio Fierro), has any experience with console-RPGs, and handle the basic concepts of game development. Some of the important concepts all four programmers must have are:
- Tactical Tile-based game: The scenarios in this type of game will be formed by a group of tiles, which will represent the spaces where the character will stand. Scenarios can be basicaly of two kinds: plain or isometric. In the case of Plain Scenarios, the tiles are normal squares. In the Isometric Scenarios, however, the tiles are usually rhombus or diamond-like squares. The selection between isometric or plain type of scenarios is still pending. It will be resolved in the first meeting of the Main Development group, once a basic one is created.
- Console Rol Playing Game: This kind of game is almost ever based in an anime-like storyline, with considerable amount of Narrative Elements. Besides, the graphic representation of characters are almost always anime like too. There are a lot of different aspects involving console rol playing games, like different battle systems, enemie confrontation, and various type of calculus, like damage, experience gaining, leveling up, etc.